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Village Chan (dev title)

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Devlog

  • Dev Log 3 - Task System & Pixel Art
    June 06, 2024 by Ant
    1
    Pixel Art I decided from the start that I wanted to create every aspect of the game myself, and this includes the art. Since I have a soft spot for pixel art games, and it seemed possible to learn, it... Continue reading
  • Dev Log 2 - Map Generation
    February 17, 2024 by Ant
    1
    World Map Concepts For the World Map I knew that I wanted a map large enough to facilitate exploration, and the players ever expanding village. I also wanted the experience to be different each time,... Continue reading
  • Dev Log 1 - Goodbye Unity
    January 30, 2024 by Ant
    1
    #Gameplay, #unity, #Game Concepts
    As my goal was to create a survival villager sim fully made with my own pixel art, and I knew of Unity's reputation as the go-to engine for 2D games it was the obvious choice. Over the course of two t... Continue reading
  • Dev Log 0 - Game Concept
    January 12, 2024 by Ant
    1
    #Gameplay, #Game Concepts, #Lore
    Village Chan (dev title) Inspiration: Rimworld, Stardew Valley, Terraria, Kingdoms Reborn, Banished Lore / Game Background: As Earth teetered on the brink of collapse, a select few, driven by tenacity... Continue reading
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